![]() Granted, the game does keep track of the moral choices you make, whether they’re to punch a kitten in the face or help an old lady across the road. This is not the case in the original Knights of the Old Republic, where it all but casts your actions aside in favor of one late-game single decision, and it does the game absolutely no favors. ![]() The actions you’ve taken have weight, and you can’t backtrack just because you want the “good” ending. The Sith Lords refuses to let you make a last-minute change of allegiances, defecting from the Dark Side to the Light or vice versa. As unfinished as Star Wars: Knights of the Old Republic II: The Sith Lords might be, it fixes a major problem with the original Knights of the Old Republic ( KOTOR), and hopefully the newly announced KOTOR remake will do the same.
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